Post by Admin on Feb 16, 2018 21:08:57 GMT
Here at T.A.D we have a sort of "ranking" system, but not really.
We like to specify our leaders and elders of The Land of Amaranthine.
Our ranking system is loose, while we are a family, you do not have to stay in "territory" or abide by rules
Protectors:
[3/5]
Protectors serve as ethereal guardians of the land. They have protected it for years and still do so until this day. They are to be treated with respect. They serve as counselors, guides if you are lost, are are typically the first members you meet when entering the land.
Current Protectors:
Elowyn
Ingris
Protector's Hand
[0/5]
These members serve the Protectors loyally and complete their mortal tasks. They can serve as assistants to the Protectors and are also highly respected. They perform guard tasks, messenger tasks, and are the head of most tiers.
Adventurers/Commoners:
[Unlimited]
Members of this rank are those who wander the land and serve the Protectors. They are trained to be a "jack of all trades" but can choose to abide by a certain field such as medical, guard, or hunting/gathering.
Loners or The Lost
[Unlimited]
These members do not serve the Protectors, but are nonetheless members of The Delegation. They do not particularly reside within the walls of the Protector's Veil, but are welcome always.
The Seedlings
{Unlimited}
The young animals of The Delegation or Shadows, 'nuff said? ;v;
Heretics
{Unlimited}
These members despise the Protectors and those who follow them. These are also those that have betrayed a member or attempted an unkindly act on them.
Shadow Beasts
[Unlimited]
Like the Heretics, they despise the Protectors and were the original destroyers of the land. They work with Heretics to keep the Protectors and their followers from succeeding. These are virtually the Adventures of the dark side.
We like to specify our leaders and elders of The Land of Amaranthine.
Our ranking system is loose, while we are a family, you do not have to stay in "territory" or abide by rules
Protectors:
[3/5]
Protectors serve as ethereal guardians of the land. They have protected it for years and still do so until this day. They are to be treated with respect. They serve as counselors, guides if you are lost, are are typically the first members you meet when entering the land.
Current Protectors:
Elowyn
Ingris
Protector's Hand
[0/5]
These members serve the Protectors loyally and complete their mortal tasks. They can serve as assistants to the Protectors and are also highly respected. They perform guard tasks, messenger tasks, and are the head of most tiers.
Adventurers/Commoners:
[Unlimited]
Members of this rank are those who wander the land and serve the Protectors. They are trained to be a "jack of all trades" but can choose to abide by a certain field such as medical, guard, or hunting/gathering.
Loners or The Lost
[Unlimited]
These members do not serve the Protectors, but are nonetheless members of The Delegation. They do not particularly reside within the walls of the Protector's Veil, but are welcome always.
The Seedlings
{Unlimited}
The young animals of The Delegation or Shadows, 'nuff said? ;v;
Heretics
{Unlimited}
These members despise the Protectors and those who follow them. These are also those that have betrayed a member or attempted an unkindly act on them.
Shadow Beasts
[Unlimited]
Like the Heretics, they despise the Protectors and were the original destroyers of the land. They work with Heretics to keep the Protectors and their followers from succeeding. These are virtually the Adventures of the dark side.